
( Appears to be bugged, granting no effects whatsoever) ( Increased reduction in Hard Mode and reduced to 20% with Dark Arisen)ĭoubles the damage dealt when enemies are not in battle stance. Halves all the damage taken when your blade is sheathed.Īt night gain 70% Strength and Magick and reduce Physical and Magick damage is by 30. (Description is erroneous - reduces physical damage to one health per strike at Critical Health, no effect on magickal attacks) "Improves your Defenses and Magick Defenses when you stand at the death's door." Increases the amount of Health restored when reviving pawns from 50% to 75%. Pawns you revive gain 20% greater Strength and Magick for 1 minute. Pawns you revive get a boost of 20% to Defense and Magick Defense for 1 minute. Helps keep your footing when you block attacks with your shield. Halves the Stamina consumed when you block attacks with your shield. ( Boosts Knockdown resistances during spell incantation) Makes it difficult for foes to knock you off your feet while you prepare spells. Reduces the Stamina consumed when you perform a magick weapon-skill by 15%. ( Items are sold for 15% more - stacks with other party members for a max of 74.9% increase in sell price with 4) Increases the ability to knock down an enemy with spells that cause Knockdown.Įnables you to negotiate higher prices for items and equipment you sell. ( Only works against wind based buffet attacks) Prevents mighty winds from hampering your mobility. ( Reduces arrow deviation and spread from center when strafing) Keeps your arrows from flying off mark when you loose them whilst in motion. (Description is misleading actually increases the chance to inflict a non-elemental debilitation) Increases cumulative damage to foes you debilitate with non-Archmagick attacks. The effect of Health and Stamina restoration items on the user is increased by 20%.

Reduces the Stamina consumed when you perform a physical weapon-skill by 25%.Ĭauses your lantern to illuminate an area that is 20% wider.

Improves your ability to knock down opponents with physical attacks. Halves the damage taken while charging an attack. Makes you harder to knock off your feet while charging an attack, reduces knockback and stagger accumulation by 15%. Increases damage dealt from your Core Skills by 10%. Mitigates incoming physical damage by 50 health points. PS4/XONE/PC and Switch versions are not affected.) (This augment is bugged in the 360/PS3 versions of Dark Arisen. Halves the damage taken while preparing spells. Healing Magick such as Halidom or Anodyne lasts 50% longer. ( Description is misleading prevents debilitation from various sources, not only of Archmagick origin. "Reduces cumulative damage when you are debilitated by the Five Archmagicks". While your health is critical, Magick is increased by 50%. Renders you one rank lighter for purposes of mobility.

Halves the Stamina consumed when you cling to objects or climb terrain or monsters. Halves the recovery time when you run out of Stamina. ( Five more frames in which you can guard)Įnables you to clamber up cliffs and other terrain more quickly. When health is critical, strength is increased by 50%. Increases the maximum weight and encumbrance thresholds by 20kg.
STICK RANGER WIKI 10% LIMIT FREE
( Halves the L-stick wiggles needed to free yourself from grabs) Halves the Stamina consumed when you lift objects or grapple-hold opponents.

There are seven Augments for each vocation giving a total of sixty three Augments, with a maximum of six Augments to equip at once. This encourages players to gain experience across various classes. Unlike most skills, once learned, any augment may be used by that person under any vocation. In Dragon's Dogma Augments are learned as part of the growth of individual vocations together with new Skills - each Augment becomes unlocked at a specific Discipline Level, and requires Discipline Points to learn.
